This doesn't line up exactly with the game rules, which state that even permanent cards (except lands) are spells from the time they are cast until they resolve. This includes sorceries and instants, along with the obsoleted mana sources and interrupts. Any text on an instant or sorcery spell is a spell ability unless it’s an activated ability, a triggered ability, or a static ability that fits the criteria described in rule 113.6.įrequently, non-permanents are collectively referred to as "spells" in informal discussions. 113.3a Spell abilities are abilities that are followed as instructions while an instant or sorcery spell is resolving.See rule 400.7.Įxample: If an effect changes a black creature spell to white, the creature is white when it enters the battlefield and remains white for the duration of the effect changing its color.Īny text on an instant or sorcery spell is a spell ability unless it's an activated ability, a triggered ability, or a static ability. If an effect of a resolving spell or ability changes any characteristics of a permanent spell, the effect continues to apply to the permanent when the spell resolves. See rule 613, “Interaction of Continuous Effects.” A noncopy spell’s characteristics are the same as those printed on its card, as modified by any continuous effects. In that case, the owner of that copy is the player who is instructed to create it and given permission to cast it. 112.2a Some effects instruct a player to create a copy of a card and say they may cast it.A spell’s controller is, by default, the player who put it on the stack. In that case, the owner of the spell is the player under whose control it was put on the stack. A spell’s owner is the same as the owner of the card that represents it, unless it’s a copy. 112.1b Some effects allow a player to cast a copy of a card if the player does, that copy is a spell as well.112.1a A copy of a spell is also a spell, even if it has no card associated with it.For more information, see section 6, “Spells, Abilities, and Effects.” (See rule 405, “Stack.”) A spell remains on the stack as a spell until it resolves (see rule 608, “Resolving Spells and Abilities”), is countered (see rule 701.5), or otherwise leaves the stack. As the first step of being cast (see rule 601, “Casting Spells”), the card becomes a spell and is moved to the top of the stack from the zone it was in, which is usually its owner’s hand. Spells exist as game objects, and their rules determine what interactions and effects are possible between the casting of the spell and the spell taking effect by "resolving".įrom the Comprehensive Rules (June 16, 2023- The Lord of the Rings: Tales of Middle-earth) ![]() All card types other than lands are types of spells even permanent cards are normally cast as spells before becoming permanents. A card is only a spell when it is on the stack in most other zones it is simply a card, or a permanent when on the battlefield. In the lore of the game, a spell can be almost any kind of magical effect requiring the expenditure of effort and energy by a magic user, usually based on some kind of ritual or knowledge.Ī spell is either a card that has been cast and thus placed on the stack, or a copy of another spell.In casual terms, "spell" is often used by players to refer specifically to non- permanent spell types, namely instants and sorceries.Players turn cards into spells by casting them, usually from non- land cards in their hand. Technically, a spell is an object on the stack that exists before the spell takes effect.In Magic: The Gathering, the term spell has three meanings one technical, one casual, and one flavorful.
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