The higher the risk, the longer it will take for the player's burst gauge to be replenished. There is also a risk meter next to it, which increases whenever enemies target or attack the player, or whenever the player attacks them. However, a burst gauge, which allows continuous attacks as long as the player has enough burst energy left, was added to its battle system. Hollow Fragment's gameplay system is similar to the Infinity Moment's gameplay system. System Gameplay For various Sword Skills in the game, see Sword Art Online: Hollow Fragment/Sword Skills The Hollow Area contains six primary regions. It had been used by Sword Art Online developers and the Cardinal System to run tests on new elements, such as enemies and items, before introducing them to the game proper. The Hollow Area is a Hollow Fragment-original location. Each Floor contains a main town and a Labyrinth. It encompasses the gameverse-original versions of Floors 76-100 of the floating castle, which had not been reached by the players in the main Sword Art Online universe. The Aincrad portion of the game is imported from the game's prequel, Infinity Moment, with several Hollow Fragment-specific changes. Setting Aincrad Main article: Sword Art Online: Infinity Moment#Setting
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